Retro VGM Revival Hour: HANDHELD GAMES

STAGE32_HandheldIt’s almost impossible to overlook the impact of handheld games, there’s no question that a huge part of our gaming lives recently have centered on gaming on the go with actual hand-held systems.

Playing amazing games anywhere we want is the goal of any gamer but as much as the hardware might change or upgrade, its the games that we look forward to every-time we dig into our suitcases, book bags or even fanny packs. An experience that could only be amplified by the great music these games have is why this episode of the retro VGM revival hour is dedicated to Handheld game music.



Track List:
Game – Composer – Title – Year – Company – System

1.) Mega Man Maverick Hunter X – Toshihiko Horiyama, Yuki Iwai, Yuko Takehara, Makoto Tomozawa, Setsuo Yamamoto, Kento Hasegawa, Seiko Kobuchi & Shinya Okada – “New-Type Airport (Storm Eagle Stage)” – January 31, 2006 – CAPCOM – PSP

2.) Sylvan Tale – Saori Kobayashi – “Overworld 1” – January 27, 1995 (Japan Only) – SEGA – Game Gear

3.) Trip World – Manami Matsumae, Masayuki Iwata, Tsutomu Ishida, Atsushi Mihiro & Shinichi Seya – “World 1” – November 27, 1992 (Japan & Europe Only) – SunSoft – Game Boy

4.) Power Pro Kun Pocket 7 – Shoichi Tanaka , Yoshihiro Tagawa, Watanabe Kino, Naoyuki Sato & Tomoaki Hirono – “Guts’s Over!” – December 2, 2004 (Japan Only) – KONAMI – GBA

5.) Kirby’s Block Ball – Sukezo Ouyama & Ryoue Takagi – “Mr. Shine and Mr. Bright’s Stage (5th Stage)” – 1995 – HAL Laboratory/NINTENDO – Game Boy

6.) Castlevania: Dawn of Sorrow – Masahiko Kimura & Michiru Yamane – “Cursed Clock Tower”- August 25, 2005 – KONAMI – Nintendo DS

7.) Electrocop – Bob Vieira – “Level Theme” – 1989 – Epyx/Atari – Atari Lynx

8.) Ys: Memories of Celceta (aka “Ys: Foliage Ocean in Celceta”) – Hayato Sonoda, Takahiro Unisuga, Saki Momiyama, and Tomokatsu Hagiuda – “The Great Forest of Celceta” – September 27, 2012 – Nihon Falcom/Sxeed Games – Playstation Vita

9.) Mother 3 – Shogo Sakai – “Serious” – April 20, 2006 (japan Only) – HAL laboratory & Brownie Brown/NINTENDO – GBA

10.) Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki – Yasuhiro Ichihashi – “I Am Impact!” – June 23, 2005 (Japan Only) – KONAMI – Nintendo DS

11.) Shinobi – Yuzo Koshiro – “Rush, First Step & Distant Thunder” – April 26, 1991 – SEGA – Game Gear

12.) Persona Q: Shadow of the Labyrinth – Atsushi Kitajoh & Toshiki Konishi – “Footsteps of Time” -June 5, 2014 – Atlus – Nintendo 3DS

13.) Xanadu Next – Falcom Sound Team – “Evildoer” – June 20, 2005 (Japan only) – Nihon Falcom/Nokia – Nokia N-Gage

14.) Tales of the World: Radiant Mythology 2 – Kazuhiro Nakamura & Go Shiina – “Break Through with the Sword“ – January 29, 2009 (Japan Only) – Alfa System/Bandai Namco Games – PSP

15.) Mega Man Xtreme – Toshio Kasino & Story Utsumi – “Magna Centipede” – October 20, 2000 – CAPCOM – Game Boy Color

16.) King of Fighters R-1 – Shinsekai Gakkyoku Zatsugidan – “Fairy (Chizuru Kagura’s Theme) & Psycho Soldier Remix ’97 (Athena’s Theme)” – March 16, 1999 (Japan & Europe Only) – SNK – Neo Geo Pocket

17.) Zan Gear – Motoi Sakuraba – “Age of Heat Haze“ – October 23, 1990 (Japan Only) – Wolf Team/Nippon Telenet – Game Gear

18.) Medarot 5: Susutake Mura no Tenkousei: Kabuto ( AKA “Medabots 5″) – Kinuyo Yamashita – “Hardness Ten” – December 14, 2001 (Japan Only) – Natsume/Imagineer – GBC

19.) Guilty Gear Petit – Daisuke Ishiwatari -“Holy Orders” – January 25, 2001 (Japan Only) – Arc System Works/SAMMY – WonderSwan Color

Super Game Boy Special!

Move over NX, the Super Game Boy has been letting us take takes out on a portable, and play them on a television for two decades now! But did you also know about the Japan-only Super Game Boy 2, or Hori’s special Game Boy Commander gamepad, made especially for the Super Game Boy?

Watch this video and find out more about these awesome pieces of hardware, and see that the Super Game Boy wasn’t just about playing Game Boy games on the television – In fact, it added a lot more functionality than that!

Video Transcription

Who needs the NX when you can play Game Boy games on the big screen!

95% of Nintendo related chatter these days is gravitating towards their next console, the Nintendo NX. Supposedly the hybrid of home console and portable system, the possibilities are tantalising. Being able to take games out with you on a portable system and then take them back home and play on the television is an excellent evolution of what the Nintendo Wii U offered with its GamePad.

However, you’ve been able to do something very similar all along, with Nintendo’s very own Super Game Boy!

Released in 1994, the Super Game Boy was a nifty little device that let you play Game Boy cartridges on a television, via a Super Nintendo console. It’s design is simple – Plug your Game Boy game into the Super Game Boy, slide the whole lot into your SNES cartridge slot, turn the power on and away you go. The device itself was basically the Game Boy hardware in a cartridge, so it wasn’t just simple software emulation, it was as authentic as it got – Apart from the the fact that the Super Game Boy ran games ever so slightly faster than the original hardware.

But it was a great piece of kit, that also had a few other tricks up its sleeve. For a start, you can play games with palette other than the Game Boy’s trademark green hues. You can choose from a number of pre-made palettes, or even make your own, while some older Game Boy titles even had their own preset palettes that would be loaded instantly, such as Super Mario Land and Metroid II: Return of Samus.

A number of borders were also available that surrounded the virtual Game Boy screen, with some specific games even containing their own specific borders, such as the Pokemon series, and of course you could draw your own, and you could even use a SNES mouse if you have one.

If that wasn’t all, several Super Game Boy-enabled games had bonus options – Wario Blast allowed four players to play on the Super Game Boy with one cartridge via a multi-tap, while Street Fighter 2 enabled 2 players with just one copy of the game. Some games had better music and sound effects, while Space Invaders contained a proper 16-bit version of the game on its tiny cartridge.

The Super Game Boy eventually got even better, because Japan got a second revision of the hardware. The Super Game Boy 2 arrived in 1998 and is absolutely lovely to look at, with it’s transparent blue casing and LED power light. It added a link cable socket, perfect for playing multiplayer games or more specifically, allowing for trades and battles in Pokemon. It also added 8 new borders, including my personal favourite – One that mimics the transparent Game Boys that were released later on, so you can see a pixel rendition of the system’s innards. It also fixed the speed issues that I mentioned earlier, making for an even more authentic experience.

But wait, that’s not all all – Because, there’s only one way to truly experience the Super Game Boy and that’s to use Hori’s official Super Game Boy Commander gamepad. This special controller looks just like the Game Boy’s nether regions, containing an almost identical design, albeit with extra buttons. Not only does this pad make for a more enjoyable Game Boy experience, but it also makes navigating the Super Game Boy’s menus that little easier, with specially labelled buttons for menu functions. It also places all the shoulder buttons to the face of the pad, which has its uses for other SNES games.This is truly one of the best ways to play Game Boy games on your television, except maybe the Game Boy Player, which is another story for another time.

Thank you so much for taking the time to watch this video, and I hope you found it enlightening. As always, subscribes, comments and shares are always appreciated – I always reply to all comments, as well as Tweets to @PugHoofGaming. If you liked this video, there’s plenty more great content on my channel, so why not check out my other videos?

As always – until next time, keep gaming positive.