Here it is, the very last (as far as I know) Retrogaming Chart Show, and this month we’re going to finish up on the Top 5 SEGA Game Gear Games, as it’s a handheld I haven’t really covered much here!
So today we look at a strange “NES port” of Disney’s Aladdin, that Corey decided to try out. Enjoy!
There’s no easy way out. There’s no shortcut home. It’s just us, Jafar, and some crazy ass shit at the palace. The Grand Finale of #Sega Genesis Aladdin is here!
Nothing weirder than getting stuck in the Genie’s lamp! Especially when it’s a paragon of great game design. RIP Robin Williams!
We try to escape the Cave of Wonders, only to discover that to survive this trial….we’re gonna need a Rocky IV montage.
There’s a cave, boy, a Cave of Wonders! Just remember not to touch anything but the lamp. And make sure to adjust for exceptionally good game design.
We continue our adventures of befuddlement and randomness on the streets of Agrabah and beyond, in Aladdin Pt. 2!
Ok, so believe it or not, the Super Mario World playthrough with Corey was actually vanilla mode. It was the first attempt really recording something like that, and we just kind of ran. In subsequent attempts, though there are hiccups along the way, shit gets rather “amped”.…
Region: PAL-A, PAL-B Developer: NMS Software Publisher: Virgin Interactive Released: February 1995 Many people will be familiar with the SNES and Genesis versions of Aladdin, based on the classic Disney film. Capcom’s SNES version is a merry good time everyone loves, while the Genesis version by Virgin is…