Fix here coming at you live with a multi-part review of one of my favorite games of all time – Super Mario RPG (I’m shortening the title – so bear with me).
I must admit, I still have this game buried in my treasure trove at my mother’s house in Central Indiana, so getting it to California took some time, persuading, and checking about a million things of my mom’s honey-do-list but it was well worth it. This game is a gem – hard to find, unless you’re an emulator user (but be careful with that – I don’t endorse it at all) – and well worth the investment in both time and money to play.
I’m doing this review in parts due to it’s immense scope, range, and just how different it is from most other Mario games – this is the RPG that turned me onto RPGs in general. The theme of this game is like most, rescue the princess, kill the baddies, save the day. Where it differs is the turn-based play. I had never played an RPG before this one, and I was immediately sucked into the skill uses, the strategy, and the complexity that Super Mario RPG offered my then my mind – I would play this after my shift at the pizza place and watch in amazement as my skills improved.
Needless to say, I was a bit rusty going back to this classic. I didn’t die, but the controls took some getting used to – but it’s Mario – so not rocket science. So far I have rescued the “frog” Mallow, that really makes me think he’s the Stay-Puft Marshmallow Man in training – the lightning skill is one that you’re going to want to use again and again.
Something I’d like to add – make sure to stock up on HP/MP items (Mushrooms for health, Fire Flowers for your skills) and don’t be afraid to actually use some in battle.
I’ll be back next weekend with my second part of the review through to finding the first star!
Unitl NES Time