Welcome to the fourth part of my Obscure/Forgotten Mario Games series. In this part I’ll be looking at the last 13 Mario games. Gameplay vidoes can be seen by clicking the game titles found above the images. Not all games will have gameplay videos however.
Mario’s Brewery may hold the “honor” (although this game is certainly not deserving of any kind of honor) of being the first fan-made Mario game. Created back in 1983 by Jeremy Thorne, this game is a Donkey Kong clone released on the Commodore 64 only in Europe. The game is poorly made all-round. Like in Donkey Kong, the game has you controlling Mario as he jumps over barrels, except rather than having to save your sweetheart from a mad gorilla; you’re…trying to reach the drink at the top of the building. Or at least you would be if the game was more completed since when you manage to get to the top, you not only pass through the drink, but the strange thing throwing barrels at you.
Is it worth playing? No! The game is in such a state, that it’s basically unplayable. If you’re looking for a weird Nintendo knock-off game, may I suggest Frank Bruno’s Boxing, another Europe exclusive game for the Commodore 64 as well as the ZX Spectrum and Amstrad.
Super Picross is the first sequel to Mario’s Picross on the Game Boy developed by Jupiter, the same company who would make all the games in the Mario Picross series, Japan exclusive Club Nintendo Picross games, and the Picross e games on the 3DS. In Picross you must use a chisel and hammer on a grid to uncover a picture. In order to uncover the picture, clues in the form of numbers are shown on the sides of the grid, showing how many squares go in a row or column. Unfortunately due to Mario’s Picross’ low sales in North America, Mario no Super Picross stayed Japan exclusive. It wasn’t until 2007 and 2013 when it saw a release in Europe and Australia on the Wii and Wii U Virtual Console.
This game has two types of Picross puzzles: First, the Mario puzzles which play like normal Picross; you’re given a time limit to complete the puzzle with each wrong square chiseled resulting in time lost. Second, the Wario puzzles. These puzzles remove the time limit; however, the player isn’t told if they’ve made a mistake or given any hints.
Is it worth playing? If you’re a fan of puzzle games, then yes. I recently played the original Mario’s Picross on the 3DS and enjoyed it; having basically an expanded version of the game on a large screen and in color sounds great. It’s also very cheap.
This is a free app for your 3DS/2DS/New 3DS that allows you to take pictures with Mario characters using special AR (augmented reality) cards from certain $10 eShop fund cards. The app allows you to grab characters and place them wherever you want, then take a picture that can be posted on a social media site. You’re also given options to delay the picture for 3, 5, and 10 seconds; or if you like living on the edge, for a random amount (any of the previous three) of seconds. Effects can also be added to the screen like bubbles or snow to make your picture from the system’s 0.3 megapixel camera look rad. If you place more than one AR card in the frame, the characters will interact with one another and you can “interact” with them by talking into the 3DS’ microphone.
Photos with Mario has six compatible AR cards, but only three have been released in North America: Goomba, Mario, and Peach. As mentioned, these cards are from certain $10 eShop fund cards that’ll also have a QR code to take you to the Photos with Mario app page in the eShop.
Is it worth playing? Maybe. The game is free and if you don’t want to purchase an eShop card, I’m sure you can find images of the AR cards online (like the image above) and use those. However, being the 3DS camera, the image quality won’t be very good but it’d be in 3D though if you care about that.
This is essentially the same game as NES Dr. Mario except it removes the slow speed option and changes around the amount of points you get for eliminating viruses. There is also another version of Dr. Mario only released in Japan called Dr. Mario BS version for the Satellaview. It’s the Dr. Mario half of the Tetris & Dr. Mario remake on the SNES since that was never brought to Japan.
Is it worth playing? No! Considering how similar this is to the NES version, you might as well play that or the many other versions floating around on various Nintendo consoles.
Let’s just call it Mario Family.
Remember the Mario sewing game for the Famicom I covered in part 3? Mario Family is more or less a sequel to that. Developed by Natsume, this game lets the player choose one of 32 patterns to send to either a JN-100 or JN-2000 sewing machine via link cable that came with the machines and having the pattern copied onto fabric. Patterns can be changed slightly by changing their color.
There was going to be a Kirby Family game released that’d work the same way as Mario Family, but it was cancelled. I assume it was because of poor sales or cost.
Is it worth playing? No! It’s a unique idea and sort of cool to see that this existed, but I’d imagine it’d be costly to obtain everything needed to “play” the game and I don’t know how well it actually works.
AAA Super Mario games- iOS, 2010
It was difficult to find info about these unofficial Mario games, but it basically sounds they’re art tool programs just with a Mario theme. The first one being a paint program; nothing much to say about that. The second tool is a sound creator that allows you to change the tempo of Mario themed sounds. Lastly, the third tool is similar to the sound one; you’re given 30+ sound clips from classic Mario games and 7 animated background to play around with.
Are they worth playing? No! You’d be better off playing Mario Paint, Super Mario Maker, or the Mario Artist games if you want to play around with a Mario themed creative game. Speaking of Mario Artist…
Oh N64DD, you had so much creative potential but thanks to numerous delays, you basically go flushed down the virtual toilet.
Their exist four Mario Artist games released exclusively for the 64DD: Paint Studio, Polygon Studio, Talent Studio, and the Communication Kit. These games are basically development tools that allowed players to create characters and environments, and then allow them to share their creations with other players via Randnet, the N64DD’s online service. Think of it like a much beefier version of the Wii U’s Super Mario Maker. Unfortunately, due to the short life span of the 64DD only about half of the Mario Artist games Nintendo wanted to create ended up getting released. These cancelled games were: Game Maker, Graphical Message Maker, Sound Maker, and Video Jockey Maker. You could import media through the N64 Capture Cartridge like pictures of yourself and place them on a 3D model for example. Outside of the creative tools offered in these games, Mario Artist had micro-games to let players take a break like how Mario Paint had the flyswatter game. These various micro-games used your creations you made in some way or another. These micro-games would later be brought to Wario Ware: MegaMicrogame$ on the GBA.
Are these games worth playing? Maybe. They look like fun, but getting these games along with a N64DD can get costly since the add-on was only released in Japan and only around 15,000 exist. The Radnet internet service and Mario Artist Communication Kit disk have been defunct for over a decade, so a portion of these games is no longer playable.
If you’d like to see all of these games in action, I recommend checking out Hard4Games look at not only Mario Artist, but the other N64DD games like the F-Zero X Expansion Kit.
NES Open is the second game in the Mario Golf series, if you count the NES launch title game simply called Golf which technically does star Mario. Japan did receive five Mario Golf games on the Famicom Disk System. The Game Boy version of Golf released in 1989 was basically a port of the 1985 NES Golf game.
The game features three different Golf courses: US, Japan, and UK, each with eighteen holes to play through. NES Open also has four game modes:
- Stroke Play- Go up through the ranks by playing well through a golf course of your choice.
- Match Play- Face off with an opponent through eighteen holes and whoever has the lowest sore wins. Win against Luigi and you can face four new characters: Steve, Mark, Tony, and Billy, each with varying ranks. Match Play is also 2-player if you have a friend willing to play an old golf game.
- Tournament- Basically either stroke play or match play, but depending on your rank and score, you’ll earn prize money.
- Clubhouse- The options menu. You can look at player stats, prize money, and clear save data to name a few things found here. Also you can register your name or do some training.
Is it worth playing? Maybe. Really depends on if you like golf games. If so, then this is basically the best golf game on the NES. A bonus little piece of trivia about this game is that Satoru Iwata was the lead programmer for this game.
These two pinball machines were licensed by Nintendo and created by Gottlieb. The first machine, simply called Super Mario Bros., was released in April of 1992 with the object of the game to become Super Mario by spelling out “SUPER” and destroying the seven castles to rescue Princess Peach. You can then enter your name and save your score. Not too many of these pinball machines were created; only around 4200 exist.
Super Mario Bros. Mushroom World is based on Super Mario Bros. 3 and was released just two months after the previous Super Mario Bros. pinball machine in June 1992. The objective is similar to the previous pinball game except now you need to progress through eight worlds, defeating the Koopalings and Bowser, on your way to rescue the Princess. The Tannooki and Frog Suit power-ups are also in this game but no Hammer Suit unfortunately. Even less of these pinball machines exist with only 519 being made.
Are they worth playing? No! Unless you manage to obtain one of these machines for a good price or just out in the open to play, I wouldn’t worry about them.
If you’ve ever watched Youtube Poops involving Mario, you may have seen videos that have a weird disembodied Mario head constantly talking; this is the game where that came from. Mario Teaches Typing 2 included a color-coded key board, an on screen keyboard, lesson plans you can customize, and additional levels to type your way through. Comparing the game to the first Mario Teaches Typing which was released in 1992, this game is more colorful and more importantly, sounds much nicer.
Is it worth playing? No! If you’re reading this, then I’m sure you don’t need to play this game since you can probably type fine, but I’d imagine it’d be good for a child learning how to type.
A re-release of the beloved 1993 Mario game, Mario’s Time Machine. In this re-release Mario joins Marty McFly and Doc Brown as they try to stop Biff and Bowser from changing the past.
Nah, that’d actually make this game a more interesting and pleasant experience to play. In actuality, all this deluxe versions adds is voice acting and a library reference file making the experience slightly less painful.
Is it worth playing? No! Not unless you want to know what Bowser’s mother looks and sounds like, ‘cuz you know, you’ve been dying to know that.
This multiplayer arcade game developed by Capcom is slot machine based. The game has various events that are from NSMB Wii. If you win the events and slot machines, you’re given the opportunity to collect a key. Collecting five keys grants you access to the Bowser event. Winning this will win you the jackpot.
Is it worth playing? Maybe. Coin World was only released in Japan, so if you’re heading there and see the game, go give it a try I guess.
Super Mario World- Arcade, 1993
This arcade game was developed and published by Fabtek Inc. and only released in the USA. Little else outside of what the game is, is known. In this game you…shoot hoops into holes or its skeeball just with Super Mario World artwork. It’s a little hard to tell which since there is little information about the game other than two flyers advertising the game to arcades saying how “it’s destined to make BIG MONEY.” Either way, depending on how many points you get, will determine how many tickets you get like your typical hoops or skeeball machine.
Are they worth playing? No! There really isn’t anything separating this game from other skeeball/hoops arcade games other than the Super Mario World artwork.
Thus concludes, the fourth and likely final part of my Obscure/Forgotten Mario Games series. I hope you enjoyed reading this series.