Sonic 2 Review (1992, SEGA Mega Drive/SEGA Genesis)

Sonic The Hedgehog is a series that defined the SEGA Mega Drive/Genesis, with it’s blazing fast gameplay and a marketable character with oodles of attitude.

Released on Sonic Twosday, this was the game that took Sonic to the next level, offering improvements on the original in every single way. In this Sonic The Hedgehog 2 review, I see how this platformer holds up today!

Mega Man X Review (SNES)

In this Mega Man X review, see if the Blue bomber’s 16-bit debut is an evolution of the classic NES games, or a digital abomination. Capcom’s series has seen many, many instalments over the years – Is this one of the good ones?

The DEFINITIVE Hori Super Game Boy Commander Guide

And so, I finish my gigantic look at the Super Game Boy, and Super Game Boy 2 with a look at the Hori Super Game Boy Commander – A pad made my Hori that was created to accompany the Super Gameboy and Super Gameboy 2.

Another Japan exclusive, not only does this controller function as a normal Super Nintendo controller, but when used with the Super Game Boy is enables features and functionality that cannot be accessed in any other way.

See the entire series, right here: https://www.youtube.com/playlist?list=PL2jQWW57Iwe4kKTvwQ4KiTcQlrYoSZIna

The DEFINITIVE Super Game Boy Guide – Part 2/3: The Super Game Boy 2 – A Complete Review & Analysis

In part two of my definitive guide to the Super Game Boy, we’re taking a look at the Super Game Boy 2 – A Japanese-exclusive version of the Super Nintendo peripheral that took the existing Super Game Boy and amped it up with a ton of useful new features, and a generally more authentic Game Boy experience overall.

Find out all of the Super Game Boy 2’s cheat codes, new features, and even a detailed comparison between both versions of the Super Game Boy, and an original DMG Game Boy!

Part 3 will be focusing on the Hori-made controller, specifically designed for use with the Super Game Boy 1 & 2!

All footage was captured using a PAL Super Nintendo Entertainment System, modified to output an NTSC 60Hz signal. While both a PAL and NTSC Super Game Boy are featured in this video, all footage was captured using an NTSC Super Game Boy. The SNES was connected to a XRGB-Mini Framemeister Upscaler unit through RGB SCART cables, all captured through an Elgato HD60 unit.

The DEFINITIVE Super Game Boy Guide – Part 1 of 3: The Super Game Boy – A Complete Review & Analysis

The Super Game Boy was one of the Super Nintendo Entertainment System’s best peripherals, giving people the power to play original Game Boy games on their television screens, with added features like more colours and better sound.

But that is nowhere near all of the things that were possible with the Super Game Boy. In this three-part series, I’ll be showing you everything you could possibly ever want to know about this unique peripheral, from its custom borders and colour palettes to games that supported Super Game Boy in the most incredible ways.

In this first part, we’re taking a detailed look at the original Super Game Boy – What it was, what it could do, and more (Including all of the known Super Game Boy cheats!).

Part 2 will be focusing on the Japanese-exclusive Super Game Boy 2!

All footage was captured using a PAL Super Nintendo Entertainment System, modified to output an NTSC 60Hz signal. While both a PAL and NTSC Super Game Boy are featured in this video, all footage was captured using an NTSC Super Game Boy. The SNES was connected to a XRGB-Mini Framemeister Upscaler unit through RGB SCART cables, all captured through an Elgato HD60 unit.

DBPG: NES Tennis Games – mini review podcast

In today’s video we go through every NES Tennis game, and give our thoughts for each one.  Many of these games tend to be mediocre, but there are a few diamonds in the rough, and we talk about them.   Website – www.drinkabeerandplayagame.com Twitter – https://twitter.com/ABeerAndAGame Facebook – https://www.facebook.com/DrinkABeerAndPlayAGame/…

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Mortal Kombat’s Blood Code – The Best Cheats In Videogames

This week, we’re looking at a cheat code that was so controversial, that it helped shape the face of videogame censorship.

I don’t know about you, but I sometimes long for the days when games were fit to burst with cheat codes – Series of button presses, passwords or unlockables that would allow the player to enable useful or completely useless effects while playing the game, from having infinite lives, to skipping levels, or even turning football referees into dogs (but that one’s a tale for another time). These sort of codes are becoming a rarity in modern gaming, so join me in celebrating these simpler times, as I take a regular look at gaming’s best secrets, and how you too can find them.

We begin with one of the most controversial cheat codes to ever exist, for one of the most controversial video games to ever exist.

Retro VGM Revival Hour – PLATFORMERS

RVGMep33Platformers are ,for many gamers, the first introduction into the world of video games. Many of them have existed since the inception of arcades, home consoles, portable devices or even the home Personal Computer. There is certainly something about a platform game that’s just right.

Certainly, there are many Iconic game titles we can turn to when we’re looking for some old-school gaming enjoyment but lets not ignore the new generation of titles that were influenced by those old school favorites, which is why this episode of the retro VGM revival hour is dedicated to Platform games.

 

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Track List:
Game – Composer – Title – Year – Company – System

1.) VVVVVV – Magnus Pålsson – “Potential for Anything & Passion for Exploring” – January 11, 2010 – Nicalis – Windows PC,3DS,PS4,OSX,Linux

2.) Flimbo’s Quest – Reyn Ouwehand & Johannes Bjerregaard – “Intro part 1” – 1990 – System 3 – Commodore 64

3.) Kirby Super Star – Jun Ishikawa & Dan Miyakawa – “Gourmet Race” – March 21, 1996 – HAL Laboratory/Nintendo – SNES

4.) Bit Trip Runner – Anamanaguchi – “Blackout City” – May 17, 2010 – Gaijin Games – 3DS,Windows PC,OS X,Linux,Wii

5.) Batman – Naoki Kodaka – “Stage 4-2 (Gotham City Streets 3)/Stage 6-2 (Gotham Cathedral 2)” – July 27, 1990 – SunSoft – Sega Genesis

6.) The Battle of Olympus – Kazuo Sawa – “Pelopenessus Forest” – March 31, 1988 – Infinity/Broderbund – NES

7.) The Smurfs – Alberto Jose Gonzalez – “Stork” – 1994 – Infogrames – Game Boy

8.) Canabalt – Danny Baranowsky – “RUN & Mach Runner”- October 1, 2009 – Adam Saltsman/Semi Secret Software – Windows PC,iOS

9.) Jazz Jackrabbit – Robert A. Allen – “Bonus Level” – July 30, 1994 – Epic Games – MS DOS, Windows PC

10.) The Great Giana Sisters – Chris Hülsbeck – “Menu Theme” – 1987 – Time Warp Productions/Rainbow Arts – Commodore 64

11.) Valkyrie no Densetsu – Hiroyuki Kawada – “Theme of Lava Cave” – April 1989(Japan Only) – NAMCO – Arcade

12.) Bucky O’Hare – Tomoko Sumiyama – “Center of Magma Tanker” – January 31, 1992 – KONAMI – NES

13.) Flashback: The Quest for Identity – Jean Baudlot & Fabrice Visserot – “Conrad’s Memories” – 1992 – Delphine Software/U.S Gold – Sega Genesis

14.) Super Meat Boy – Danny Baranowsky – “McLarty Party People, Ballad of the Burning Squirrel & Rocket Rider – October 20, 2010 – Team Meat – Xbox 360, Windows PC, OS X, PS4, Wii U & Linux

15.) Sonic Generations – Jun Senoue ,Naofumi Hataya ,Kenichi Tokoi ,Tomoya Ohtani ,Richard Jacques ,Yutaka Minobe & Yasufumi Fukuda – “Rooftop Run (Act 1)” – November 1, 2011 – Sonic Team/SEGA – PS3, XBOX 360, 3DS & Windows PC

16.) Super Mario World 2: Yoshi’s Island – Koji Kondo – “Flower Garden” – October 4, 1995 – Nintendo – SNES

17.) Castlevania II: Simon’s Quest – Kenichi Matsubara, Satoe Terashima & Kouji Murata – “Dwelling of Doom (Mansion)” – December 1, 1988 – KONAMI – NES

18.) The First Samurai – Artrmis & Ica – “Battle Field, 1730″ – 1993 – Vivid Image/Kemco Corporation – SNES

19.) Mega Man ZX Advent – Ippo Yamada, Masaki Suzuki, Ryo Kawakami, Kōji Hayama, Luna Umegaki & Akari Kaida – “Target Chaser“ – October 23, 2007 – Inti Creates/CAPCOM – Nintendo DS

20.) Shovel Knight – Jake Kaufman & Manami Matsumae – “Fighting with All of Our Might” – June 26, 2014 – Yacht Club Games – Windows PC, Mac OS X, Linux, PSN, 3DS, Wii U & XBLA

London Gaming Market #2 (Sunday 3rd April, 2016)

If you may remember, back in November I attended the London Gaming Market. Well, the Market returned once again in April, so I was there, camera in hand, so see what bargains there were to be found. While I was there, I spoke to a lot of great folks and had a really good time.

Once again, the Royal National Hotel in Russell Square, London, was the venue. This time around, a lot more thought had been put into making the most of the space, making for a far more pleasant event this time around. If you love videogames or boardgames, you’ll definitely want to attend one of these markets in future!

Watch this video to see who I spoke to, and what retrogaming goodies they purchased!

The London Gaming Market returns in July, so maybe I’ll see you there!

Kindle – Untold History

Read all about it!

Just a quick update to bring you news of the Kindle version of John Szczepaniak’s Untold History of Japanese Game Development volume 2. Buy it now here: Amazon US Amazon UK   For more on the Storybundle Mega Games Bundle, click here. For our interview with the author,…

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Retro VGM Revival Hour – CASTLEVANIA

CASTLEVANIAIt’s time to have your whip handy and make sure you stock up on plenty of holy water, because you’re about to face the master of darkness himself, DRACULA!

And what better way to Overcome his incredible armies of the dead than to have these amazing tunes playing through the background, reassuring that his end will soon be near.

Todays STAGE is all about CASTLEVANIA, so make sure you never experience a horrible time to have a curse wherever you go

 

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Track List
Game – Composer – Title – Year – Company

*Castlevania – Kinuyo Yamashita & Satoe Terashima – “Wicked Child (Stages 7-9)” – September 26, 1986 – KONAMI – NES

*Castlevania II: Simon’s Quest – Kenichi Matsubara , Satoe Terashima & Kouji Murata – “Bloody Tears (Street – Day Time)” – August 28, 1987 – KONAMI – NES

*Castlevania: The Adventure – Shigeru Fukutake, Norio Hanzawa & Hidehiro Funauchi -“Battle of the Holy (Stage 1)” – December 15, 1989 – KONAMI – Game Boy

*Castlevania III: Dracula’s Curse (Akumajou Densetsu)
– Hidenori Maezawa, Jun Funahashi, Yukie Morimoto &
Yoshinori Sasaki – “Mad Forest (Block 3)” – JP/ December 22, 1989 NA/ September 1, 1990 – KONAMI – NES

*Castlevania II: Belmont’s Revenge – Hidehiro Funauchi – “New Messiah (Crystal Castle)” – August 1991 – KONAMI – Game Boy

*Super Castlevania IV – Masanori Adachi & Taro Kudo – “Block 1-1 (Theme of Simon)” – October 31, 1991 – KONAMI – SNES

*Castlevania: Rondo of Blood – Akira Souji, Keizo Nakamura, Tomoko Sano & Mikio Saito – “Overture (Introduction)” – October 29, 1993 (Japan Only) – KONAMI – PC Engine (The TurboGrafx-16)

*Castlevania: Symphony of the Night – Michiru Yamane – “Dracula’s Castle” – March 20, 1997 – KONAMI – PlayStation & Sega Saturn

*Castlevania Legends – Kaoru Okada & Youichi Iwata – “Boss Battle” – March 11, 1998 – KONAMI – Game Boy

*Castlevania: Bloodlines – Michiru Yamane – “Reincarnated Soul, Part 2 (Stage 1)” – March 17, 1994 – KONAMI – Sega Genesis

*Castlevania 64 – Masahiko Kimura, Motoaki Furukawa & Mariko Egawa – “Opposing Bloodlines (Introduction)” – December 31, 1998 – KONAMI – Nintendo 64

*Castlevania: Legacy of Darkness – Masahiko Kimura – “Castle Center” – November 30, 1999 – KONAMI – Nintendo 64

*Castlevania: Circle of the Moon – Sotaro Tojima & Hiroshi Mitsuoka – “Clockwork” – June 11, 2001 – KONAMI – GBA

*Castlevania: Harmony of Dissonance – Soshiro Hokkai & Michiru Yamane – “Offense And Defense” – September 16, 2002 – KONAMI – GBA

*Haunted Castle – Kenichi Matsubara- “Don’t Wait Until Night (Heart of Fire)” – February 1988 – Arcade

*Castlevania: Aria of Sorrow – Michiru Yamane, Takashi Yoshida & Soshiro Hokkai – “Epilogue” – May 6, 2003 – KONAMI – GBA

*Castlevania: Lament of Innocence – Michiru Yamane – “Lament of Innocence (leon’s theme)” – October 21, 2003 – KONAMI – PS2

*Castlevania: Dawn of Sorrow – Masahiko Kimura & Michiru Yamane – “pitch black intrusion” – September 30, 2005 – KONAMI – Nintendo DS

*Castlevania: Curse of Darkness – Michiru Yamane & Yuka Watanabe – “abandoned castle (the curse of darkness) ” – November 1, 2005 – KONAMI – PS2/XBOX

*Castlevania: Portrait of Ruin – Michiru Yamane & Yuzo Koshiro – “Crucifix Held Close” – December 5, 2006 – KONAMI – Nintendo DS

*Castlevania: Order of Ecclesia – Michiru Yamane & Yasuhiro Ichihashi – “Chapel Hidden in Smoke” – October 21, 2008 – KONAMI – Nintendo DS

Jammin’

Series: RPGBros

What do you get when you mix urban 90’s culture with two aliens rappers crash-landing on planet Earth being forced to go on an Easter Egg hunt? Not a game concept you’d think. How on “Earth” could that concept work you’d think. That game sounds dumb you’d think.…

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RPGBros: Origin Story

Series: RPGBros

I know a little bit more about the original Final Fantasy for the NES than I did when I was a kid. I know that it was created by Hironobu Sakaguchi as a ‘final’ project before he exited the video game industry and left a small failing game…

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