DBPG: Our Top 20 Games Ever – Power Hour Podcast Ep 5

Happy New Year everyone!  In today’s video Jim and Brian each discuss their top 20 games of all time and why they love them so damn much.  Website – www.drinkabeerandplayagame.com Twitter – https://twitter.com/ABeerAndAGame Facebook – https://www.facebook.com/DrinkABeerAndPlayAGame/ Twitch – www.twitch.tv/drinkabeerandplayagame Email – drinkabeerandplayagame@gmail.com

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Retro VGM Revival Hour – SUPER MARIO BROS.

Super mario bros
Hard to believe it has been 30 years since we were first told “our princess is in another castle.” For those of you not familiar with the reference, “Super Mario Bros.,” one of the most popular video games of all time, turned 30 this year.
Super mario bros. has grown to become one of the most popular video game series of all time and it’s main protagonist, Mario , is the closest thing to Mickey Mouse in the world of video games, an instantly recognizable symbol of gaming and a mascot for its company, NINTENDO.
so this STAGE of the retro VGM revival hour is dedicated to that video game icon, Super mario…
here we goooooooooo!!!
Game – Composer – Title – Year – Company – System
1.) Donkey Kong – Hirokazu Tanaka (Arranged by Yukio Kaneoka) – “Stage Start & Hammer Time” – June 1986 – Nintendo – NES
2.) Donkey Kong Jr – Hirokazu Tanaka (Arranged by Yukio Kaneoka) – “Title Screen & Stage 4” -June 1986 – Nintendo – NES
3.) Mario Bros. – Hirokazu Tanaka (Arranged by Yukio Kaneoka) – “Title Screen & Game Over” – June 1986 – Nintendo – NES
4.) Super Mario Bros. – Koji Kondo – “Overworld (Hurry!) & Underwater”- September 13, 1985 – Nintendo – NES
5.) Super Mario Bros. 2 – Koji Kondo – “Title Screen / Prologue & Overworld” – September 9, 1988 – Nintendo – NES
6.) Super Mario Bros. 3 – Koji Kondo – “Hammer Bros, Giant Land & Athletic” – February 12, 1990 – Nintendo – NES
7.) Dr. Mario – Hirokazu Tanaka – “Title Screen & Fever” – October 1990 – Nintendo – NES
8.) Super Mario Land – Hirokazu Tanaka – “Muda Kingdom & Easton Kingdom” – August 1989 – Nintendo – Game Boy
9.) Super Mario Land 2: 6 Golden Coins – Kazumi Totaka – “ Athletic, Star Maze & Choose Your Pipe “ – November 2, 1992 – Nintendo – Game Boy
10.) Super Mario World – Koji Kondo – “Title Theme, Athletic & The evil king koopa(Bowser)“ – August 23, 1991 – Nintendo – SNES
11.) Super Mario RPG – Yoko Shimomura – “Happy adventure/Delightful adventure, Still the road is full of dangers & Fight against koopa(Bowser)” – May 13, 1996 – Square/Nintendo – SNES
12.) Super Mario 64 – Koji Kondo – “Slider & Dire/Dire Docks“ – September 26, 1996 – Nintendo – N64
13.) Super Mario Sunshine – Koji Kondo & Shinobu Tanaka – “Delfino plaza“ – August 26, 2002 – Nintendo – Nintendo GameCube
14.) New Super Mario Bros. – Asuka Ohta, Hajime Wakai & Koji Kondo – “Walking the plains & The mushroom waltz” – May 15, 2006 – Nintendo – Nintendo DS
15.) Super Mario Galaxy – Mahito Yokota & Koji Kondo – “ Starbit Festival, (Rosetta’s) Rosalina’s Comet Observatory 2, Floater Land & Flying Mario“ – November 12, 2007 – Nintendo – Nintendo Wii
16.) Super Mario Galaxy 2 – Mahito Yokota, Ryo Nagamatsu & Koji Kondo – “Throwback Galaxy & Hurry!” – May 23, 2010 – Nintendo – Nintendo Wii
17.) Super Mario 3D World – Mahito Yokota, Toru Minegishi, Yasuaki Iwata & Koji Kondo – “Captain Toad Goes Forth, Super Bell Hill & Shifty Boo Mansion” – November 22, 2013 – Nintendo – WiiU

See The Tetris 64 Bio Sensor In Action!

Did you know there was a Nintendo 64 peripheral that took your pulse, and only worked with the Japan-only Tetris 64? It’s the Tetris 64 Bio Sensor!

Well watch this video, and not only will you know more, but you’ll actually SEE me play Bio Tetris while having my pulse taken. What does this all mean?

Watch and find out!

Video Transcription

I’m going to try and make my heartbeat go higher, by breathing heavily which is going to make me look like a complete twat.

So for the last two weeks, I’ve been talking about some of the pickups I’ve purchased from the London Gaming Market and this is the final video that I’m going to use to talk about that, and the reason why is that I thought I’d make a special video just for one particular item I purchased the other week and that is this little guy here and I’ve referred to is as a biosensor because that is basically what it is. This is a Japanese-only peripheral that only came out in Japan and was only released and used for one game in particular, and that is Tetris 64. I thought, since no-one really knows too much about these things, it would be the perfect opportunity to show you something that not many people have seen – Someone actually playing Tetris 64 using the Bio Sensor, to see how it works, so I’ve got my N64 pad here and we’re just going to plug this bad boy in. Then, I’m going to clip this little thing to me ear here so it can take my pulse – It’s quite difficult to actually keep it on, it’s not very tight which is good in some ways, but I’m worried it’ll fall off a bit.

I’m going to start the game, and then see what we’ve got. We’ve got all sorts of different modes, luckily the menu is in English! So there’s a Sensor Check option, just to make sure it’s all working, so it’s taking my pulse – I don’t know if that’s good or not; 90 to 100. That’s probably normal, I guess. Hopefully. I don’t know if that actually changes depending on me talking as well, so lets see if that works.

There’s a Bio Tetris mode, and I haven’t actually properly played this yet, so I’m not sure what to expect. It’s my understanding that when I play this game, it’ll take my pulse and it will change the difficulty the game speed accordingly. So I’m going to start off on level 3, I think.

I wouldn’t say I’m the master of Tetris, but on the other hand, I wouldn’t say I’m terrible at it, either. I’m competent, I think is the best term you could use. You have that little pulse rate there, can’t talk too much because that’s going to…

It’s supposed to make it harder when my pulse rate is quite low, and easier when it’s high. To test that theory, I’m just going to hold my breath for a bit and slow my heartbeat down.

Now that my heartbeat is quite slow, it’s giving me very normal Tetris pieces. So far, so good. This one does have some very weird pieces for a Tetris game.

In a second, I’m going to try and make my heartbeat go higher by breathing heavily, which is going to make me look like a complete twat on video, on the internet – But this is all in the aid of science, and showing you something a little bit different.

I’m going to start breathing heavily now, to see what happens.

It’s not really doing very much to be honest. Although it’s clearly reading my heartbeat as a bit high, it’s not actually going a helluva lot, to be honest. I’m going to try and calm myself down again.

This isn’t working very well, I’m just going to try a different mode, just to see if it’s any different. So, I’m going to try B-Type.

Start off, from the beginning.

I’m just going to test a theory, I’m going to take this off, just to see if it actually changes anything. So, it looks like I’m dead, but I don’t know if this is reading it from my finger, maybe? Let’s try again.

So it’s got my pulse now.

There’s a part of me that thinks that maybe this isn’t working as it’s supposed to? I don’t think it’s a faulty unit, I think that’s working absolutely fine, I think it’s just a very low fidelity technology that doesn’t work particularly well. I think it’s picking up my voice more than my pulse at this moment.

I wonder if I put it on my finger…Might be a better place to put it.

It might not pick up my voice so much.

That looks a bit more normal.

It does actually tell you to put it on your ear, but it’s quite weird that it’s not working quite as well.

I’m going to try a different mode again, just to see if another mode works. I’m just going to start quite a high level, just to see if I can artificially make my heart beat quite high organically just by playing the game. It’s not actually working now, which is a bit weird.

There we go.

Things are moving a bit differently now, I don’t know if this is related to the pulse rate I’m going to hold my breath again just to see if this slows down.

I don’t know if you can tell whether it’s making any difference to the speed – It’s hard for me to tell. It could just be the level I’ve put it on. Again, I don’t think it’s doing much, which is quite weird.

There is a multiplayer mode on this, with up to four Bio Sensors. When you go into the Sensor Check there are other spots to have more of these on, but again – Not really much happening when you actually play the game.

Let me see what happens when you change the Bio Feedback, just to see if it’s something a little bit different.

I’m going to put the level up again to see if there’s any difference to actually playing it like this. The other thing it could be is, it depends how stressful Tetris makes you. I’m naturally a very calm person for the most part, so playing Tetris is not something I’d consider a strenuous activity, or something that would make me particularly stressful, and maybe that’s showing in this. It’s hard to tell.

I’m going to hold my breath to see if anything changes, I don’t think it is.

Honestly, I think I’m going to give up at this point, I think.Tetris 64 with a Bio Sensor is a great idea, but I don’t think the technology quite works up to the potential. I’m surprised that Nintendo haven’t come up with their little BioSensor they were talking about a few years ago for the Wii U, and this is probably why because it doesn’t work particularly well. So I’m actually going to leave it there. It’s not the most exciting video, so I’m sorry – But you can’t always trust technology, especially from the late 90’s. I’m going to leave it!

Thank you very much for watching, as always you can subscribe to this channel which is great and keeps you up to date all of the videos I do, from retro stuff to modern stuff, the random stuff to do with Bio Sensors, all that guff. And I’m going to see you around, thank you very much for watching, and don’t forget to keep gaming positive!

Retro VGM Revival Hour – CASTLEVANIA

CASTLEVANIAIt’s time to have your whip handy and make sure you stock up on plenty of holy water, because you’re about to face the master of darkness himself, DRACULA!

And what better way to Overcome his incredible armies of the dead than to have these amazing tunes playing through the background, reassuring that his end will soon be near.

Todays STAGE is all about CASTLEVANIA, so make sure you never experience a horrible time to have a curse wherever you go

 

LISTEN, SUBSCRIBE AND DOWNLOAD

Track List
Game – Composer – Title – Year – Company

*Castlevania – Kinuyo Yamashita & Satoe Terashima – “Wicked Child (Stages 7-9)” – September 26, 1986 – KONAMI – NES

*Castlevania II: Simon’s Quest – Kenichi Matsubara , Satoe Terashima & Kouji Murata – “Bloody Tears (Street – Day Time)” – August 28, 1987 – KONAMI – NES

*Castlevania: The Adventure – Shigeru Fukutake, Norio Hanzawa & Hidehiro Funauchi -“Battle of the Holy (Stage 1)” – December 15, 1989 – KONAMI – Game Boy

*Castlevania III: Dracula’s Curse (Akumajou Densetsu)
– Hidenori Maezawa, Jun Funahashi, Yukie Morimoto &
Yoshinori Sasaki – “Mad Forest (Block 3)” – JP/ December 22, 1989 NA/ September 1, 1990 – KONAMI – NES

*Castlevania II: Belmont’s Revenge – Hidehiro Funauchi – “New Messiah (Crystal Castle)” – August 1991 – KONAMI – Game Boy

*Super Castlevania IV – Masanori Adachi & Taro Kudo – “Block 1-1 (Theme of Simon)” – October 31, 1991 – KONAMI – SNES

*Castlevania: Rondo of Blood – Akira Souji, Keizo Nakamura, Tomoko Sano & Mikio Saito – “Overture (Introduction)” – October 29, 1993 (Japan Only) – KONAMI – PC Engine (The TurboGrafx-16)

*Castlevania: Symphony of the Night – Michiru Yamane – “Dracula’s Castle” – March 20, 1997 – KONAMI – PlayStation & Sega Saturn

*Castlevania Legends – Kaoru Okada & Youichi Iwata – “Boss Battle” – March 11, 1998 – KONAMI – Game Boy

*Castlevania: Bloodlines – Michiru Yamane – “Reincarnated Soul, Part 2 (Stage 1)” – March 17, 1994 – KONAMI – Sega Genesis

*Castlevania 64 – Masahiko Kimura, Motoaki Furukawa & Mariko Egawa – “Opposing Bloodlines (Introduction)” – December 31, 1998 – KONAMI – Nintendo 64

*Castlevania: Legacy of Darkness – Masahiko Kimura – “Castle Center” – November 30, 1999 – KONAMI – Nintendo 64

*Castlevania: Circle of the Moon – Sotaro Tojima & Hiroshi Mitsuoka – “Clockwork” – June 11, 2001 – KONAMI – GBA

*Castlevania: Harmony of Dissonance – Soshiro Hokkai & Michiru Yamane – “Offense And Defense” – September 16, 2002 – KONAMI – GBA

*Haunted Castle – Kenichi Matsubara- “Don’t Wait Until Night (Heart of Fire)” – February 1988 – Arcade

*Castlevania: Aria of Sorrow – Michiru Yamane, Takashi Yoshida & Soshiro Hokkai – “Epilogue” – May 6, 2003 – KONAMI – GBA

*Castlevania: Lament of Innocence – Michiru Yamane – “Lament of Innocence (leon’s theme)” – October 21, 2003 – KONAMI – PS2

*Castlevania: Dawn of Sorrow – Masahiko Kimura & Michiru Yamane – “pitch black intrusion” – September 30, 2005 – KONAMI – Nintendo DS

*Castlevania: Curse of Darkness – Michiru Yamane & Yuka Watanabe – “abandoned castle (the curse of darkness) ” – November 1, 2005 – KONAMI – PS2/XBOX

*Castlevania: Portrait of Ruin – Michiru Yamane & Yuzo Koshiro – “Crucifix Held Close” – December 5, 2006 – KONAMI – Nintendo DS

*Castlevania: Order of Ecclesia – Michiru Yamane & Yasuhiro Ichihashi – “Chapel Hidden in Smoke” – October 21, 2008 – KONAMI – Nintendo DS

Review: Doom 64

The Doom series is one that I hold in very high regard. I own several devices that are capable of running the game (still waiting for the monochrome Amazon Kindle port though…sigh), and in my time as a gamer I think I’ve owned every version of the original…

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N64 Hori Mini Pad Review – The Ultimate N64 Controller?

Greetings – My name is Lee, and this is my first post on Skirmish Frogs, hopefully the first of many posts you’ll see from me! (Sidenote – Big thanks to Eric for letting me post here). Over at PugHoofGaming, my message is first and foremost: “Keep Gaming Positive”, and that is exactly what you can expect if you head on over to the YouTube channel and subscribe. Every week, I post a new video and most of what I do post is about my main passion – Retrogaming.

I have a great deal of love for gaming hardware, and I love any excuse to talk about my collection of gaming consoles and accessories – Hence this video, taking a look at one of my favourite ever third-party controllers – Hori’s Nintendo 64 Mini Pad. What it lacks in size it makes up for in quality, but enough about that; watch the video and find out for yourself why I think this is such a great pad.

If you liked this video, by all means subscribe. You can also follow me on Twitter @PugHoofGaming – I’m always available to chat about old games and systems!