The DEFINITIVE Hori Super Game Boy Commander Guide

And so, I finish my gigantic look at the Super Game Boy, and Super Game Boy 2 with a look at the Hori Super Game Boy Commander – A pad made my Hori that was created to accompany the Super Gameboy and Super Gameboy 2.

Another Japan exclusive, not only does this controller function as a normal Super Nintendo controller, but when used with the Super Game Boy is enables features and functionality that cannot be accessed in any other way.

See the entire series, right here: https://www.youtube.com/playlist?list=PL2jQWW57Iwe4kKTvwQ4KiTcQlrYoSZIna

Retro VGM Revival Hour – Yoko Shimomura

shimomura

Often described as “the most famous female video game music composer in the world”, With over 45 different games to her Resume, Yoko Shimomura has become one of the most well known and highly respected Video Game Composers The industry has ever known. From 1988 up to present day, her music has spanned countless generations and continues to influence new generations of fellow video game composers. Whether it was working for high profile companies like Capcom or Square Enix, Yoko Shimomura’s music has spanned decades, with each new composition becoming instant classics. This is why I thought it was finally time to honor the works of this amazing video game music composer In this STAGE of the retro video game revival hour.

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Track List:
Game – Composer – Title – Year – Company – System

1.) Gargoyle’s Quest: Ghosts ‘n Goblins – Yoko Shimomura & Harumi Fujita – “Hell Field (Overworld Theme)” – July 1990 – CAPCOM – Gameboy

2.) Adventures In The Magic Kingdom – Yoko Shimomura – “Autopia” – June 1990 – CAPCOM – NES

3.) Nemo – Yoko Shimomura (credited as ShimoPii) – “Nightmare Castle (Stage 6)
” – December 1990 – CAPCOM – Arcade

4.) Street Fighter II: The World Warrior – Yoko Shimomura & Isao Abe – “Ken’s Theme” – August 1991 – CAPCOM – Arcade

5.) The King of Dragons – Yoko Shimomura – “The Orc Village” – April 1994 – CAPCOM – SNES

6.) Varth: Operation Thunderstorm – Yoko Shimomura & Masaki Izutani – “STAGE 27” – July 1992 – CAPCOM – Arcade

7.) Live A Live – Yoko Shimomura – “Go! Go! Buriki Daioh!” – September 2, 1994(Japan Only) – Square – Super Famicom

8.) Super Mario RPG – Yoko Shimomura – “and my name’s Booster(Bukki)” – May 13, 1996 – Square/Nintendo – SNES

9.) Parasite Eve – Yoko Shimomura – “Theme of Aya” – September 9, 1998 – Square(Squaresoft) – Sony PlayStation

10.) Legend of Mana – Yoko Shimomura – “Pain the Universe” – June 6, 2000 – Square(Squaresoft) – Sony PlayStation

11.) Kingdom Hearts – Yoko Shimomura – “Having a wild time” – September 16, 2002 – Square(Squaresoft) – PS2

12.) Mario & Luigi: Superstar Saga – Yoko Shimomura – “Rookie and Popple” – November 17, 2003 – AlphaDream/Nintendo – GBA

13.) Kingdom Hearts: Chain of Memories – Yoko Shimomura – “The Force in You” – December 7, 2004 – Jupiter Corporation/Square Enix – GBA

14.) Mario & Luigi: Partners in Time – Yoko Shimomura – “Serious Trouble” – November 28, 2005 – AlphaDream/Nintendo – Nintendo DS

15.) Kingdom Hearts II – Yoko Shimomura – “Spooks of Halloween Town” – March 28, 2006 – Square Enix – PS2

16.) Heroes of Mana – Yoko Shimomura – “Time for the March to Ruin(Dark Goddess final Battle Theme)” – August 14, 2007 – Square Enix & Brownie Brown/Square Enix – Nintendo DS

17.)Luminous Arc 2 – Yoko Shimomura – “Cherry blossoms falling in the snow” -November 18, 2008 – Imageepoch Inc./Atlus -Nintendo DS

18.) Mario & Luigi: Bowser’s Inside Story – Yoko Shimomura – “Final Battle” – September 14, 2009 – AlphaDream/Nintendo – Nintendo DS

19.) Radiant Historia – Yoko Shimomura – “An Earnest Desire of Grey” – February 22, 2011 – Atlus – Nintendo DS

20.) Xenoblade Chronicles – Yoko Shimomura – “Engage the Enemy(Confrontation with the Enemy)” – April 6, 2012 – Monolith Software/Nintendo – Nintendo Wii

Super Game Boy Special!

Move over NX, the Super Game Boy has been letting us take takes out on a portable, and play them on a television for two decades now! But did you also know about the Japan-only Super Game Boy 2, or Hori’s special Game Boy Commander gamepad, made especially for the Super Game Boy?

Watch this video and find out more about these awesome pieces of hardware, and see that the Super Game Boy wasn’t just about playing Game Boy games on the television – In fact, it added a lot more functionality than that!

Video Transcription

Who needs the NX when you can play Game Boy games on the big screen!

95% of Nintendo related chatter these days is gravitating towards their next console, the Nintendo NX. Supposedly the hybrid of home console and portable system, the possibilities are tantalising. Being able to take games out with you on a portable system and then take them back home and play on the television is an excellent evolution of what the Nintendo Wii U offered with its GamePad.

However, you’ve been able to do something very similar all along, with Nintendo’s very own Super Game Boy!

Released in 1994, the Super Game Boy was a nifty little device that let you play Game Boy cartridges on a television, via a Super Nintendo console. It’s design is simple – Plug your Game Boy game into the Super Game Boy, slide the whole lot into your SNES cartridge slot, turn the power on and away you go. The device itself was basically the Game Boy hardware in a cartridge, so it wasn’t just simple software emulation, it was as authentic as it got – Apart from the the fact that the Super Game Boy ran games ever so slightly faster than the original hardware.

But it was a great piece of kit, that also had a few other tricks up its sleeve. For a start, you can play games with palette other than the Game Boy’s trademark green hues. You can choose from a number of pre-made palettes, or even make your own, while some older Game Boy titles even had their own preset palettes that would be loaded instantly, such as Super Mario Land and Metroid II: Return of Samus.

A number of borders were also available that surrounded the virtual Game Boy screen, with some specific games even containing their own specific borders, such as the Pokemon series, and of course you could draw your own, and you could even use a SNES mouse if you have one.

If that wasn’t all, several Super Game Boy-enabled games had bonus options – Wario Blast allowed four players to play on the Super Game Boy with one cartridge via a multi-tap, while Street Fighter 2 enabled 2 players with just one copy of the game. Some games had better music and sound effects, while Space Invaders contained a proper 16-bit version of the game on its tiny cartridge.

The Super Game Boy eventually got even better, because Japan got a second revision of the hardware. The Super Game Boy 2 arrived in 1998 and is absolutely lovely to look at, with it’s transparent blue casing and LED power light. It added a link cable socket, perfect for playing multiplayer games or more specifically, allowing for trades and battles in Pokemon. It also added 8 new borders, including my personal favourite – One that mimics the transparent Game Boys that were released later on, so you can see a pixel rendition of the system’s innards. It also fixed the speed issues that I mentioned earlier, making for an even more authentic experience.

But wait, that’s not all all – Because, there’s only one way to truly experience the Super Game Boy and that’s to use Hori’s official Super Game Boy Commander gamepad. This special controller looks just like the Game Boy’s nether regions, containing an almost identical design, albeit with extra buttons. Not only does this pad make for a more enjoyable Game Boy experience, but it also makes navigating the Super Game Boy’s menus that little easier, with specially labelled buttons for menu functions. It also places all the shoulder buttons to the face of the pad, which has its uses for other SNES games.This is truly one of the best ways to play Game Boy games on your television, except maybe the Game Boy Player, which is another story for another time.

Thank you so much for taking the time to watch this video, and I hope you found it enlightening. As always, subscribes, comments and shares are always appreciated – I always reply to all comments, as well as Tweets to @PugHoofGaming. If you liked this video, there’s plenty more great content on my channel, so why not check out my other videos?

As always – until next time, keep gaming positive.

Retro VGM Revival Hour – CASTLEVANIA

CASTLEVANIAIt’s time to have your whip handy and make sure you stock up on plenty of holy water, because you’re about to face the master of darkness himself, DRACULA!

And what better way to Overcome his incredible armies of the dead than to have these amazing tunes playing through the background, reassuring that his end will soon be near.

Todays STAGE is all about CASTLEVANIA, so make sure you never experience a horrible time to have a curse wherever you go

 

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Track List
Game – Composer – Title – Year – Company

*Castlevania – Kinuyo Yamashita & Satoe Terashima – “Wicked Child (Stages 7-9)” – September 26, 1986 – KONAMI – NES

*Castlevania II: Simon’s Quest – Kenichi Matsubara , Satoe Terashima & Kouji Murata – “Bloody Tears (Street – Day Time)” – August 28, 1987 – KONAMI – NES

*Castlevania: The Adventure – Shigeru Fukutake, Norio Hanzawa & Hidehiro Funauchi -“Battle of the Holy (Stage 1)” – December 15, 1989 – KONAMI – Game Boy

*Castlevania III: Dracula’s Curse (Akumajou Densetsu)
– Hidenori Maezawa, Jun Funahashi, Yukie Morimoto &
Yoshinori Sasaki – “Mad Forest (Block 3)” – JP/ December 22, 1989 NA/ September 1, 1990 – KONAMI – NES

*Castlevania II: Belmont’s Revenge – Hidehiro Funauchi – “New Messiah (Crystal Castle)” – August 1991 – KONAMI – Game Boy

*Super Castlevania IV – Masanori Adachi & Taro Kudo – “Block 1-1 (Theme of Simon)” – October 31, 1991 – KONAMI – SNES

*Castlevania: Rondo of Blood – Akira Souji, Keizo Nakamura, Tomoko Sano & Mikio Saito – “Overture (Introduction)” – October 29, 1993 (Japan Only) – KONAMI – PC Engine (The TurboGrafx-16)

*Castlevania: Symphony of the Night – Michiru Yamane – “Dracula’s Castle” – March 20, 1997 – KONAMI – PlayStation & Sega Saturn

*Castlevania Legends – Kaoru Okada & Youichi Iwata – “Boss Battle” – March 11, 1998 – KONAMI – Game Boy

*Castlevania: Bloodlines – Michiru Yamane – “Reincarnated Soul, Part 2 (Stage 1)” – March 17, 1994 – KONAMI – Sega Genesis

*Castlevania 64 – Masahiko Kimura, Motoaki Furukawa & Mariko Egawa – “Opposing Bloodlines (Introduction)” – December 31, 1998 – KONAMI – Nintendo 64

*Castlevania: Legacy of Darkness – Masahiko Kimura – “Castle Center” – November 30, 1999 – KONAMI – Nintendo 64

*Castlevania: Circle of the Moon – Sotaro Tojima & Hiroshi Mitsuoka – “Clockwork” – June 11, 2001 – KONAMI – GBA

*Castlevania: Harmony of Dissonance – Soshiro Hokkai & Michiru Yamane – “Offense And Defense” – September 16, 2002 – KONAMI – GBA

*Haunted Castle – Kenichi Matsubara- “Don’t Wait Until Night (Heart of Fire)” – February 1988 – Arcade

*Castlevania: Aria of Sorrow – Michiru Yamane, Takashi Yoshida & Soshiro Hokkai – “Epilogue” – May 6, 2003 – KONAMI – GBA

*Castlevania: Lament of Innocence – Michiru Yamane – “Lament of Innocence (leon’s theme)” – October 21, 2003 – KONAMI – PS2

*Castlevania: Dawn of Sorrow – Masahiko Kimura & Michiru Yamane – “pitch black intrusion” – September 30, 2005 – KONAMI – Nintendo DS

*Castlevania: Curse of Darkness – Michiru Yamane & Yuka Watanabe – “abandoned castle (the curse of darkness) ” – November 1, 2005 – KONAMI – PS2/XBOX

*Castlevania: Portrait of Ruin – Michiru Yamane & Yuzo Koshiro – “Crucifix Held Close” – December 5, 2006 – KONAMI – Nintendo DS

*Castlevania: Order of Ecclesia – Michiru Yamane & Yasuhiro Ichihashi – “Chapel Hidden in Smoke” – October 21, 2008 – KONAMI – Nintendo DS