In Defence of GEMS

    On the whole, sound engines aren’t something people tend to discuss. That’s perfectly understandable really: a sound engine is just a bit of code that allows composers to talk to the sound hardware contained in a console. Even in the relatively niche world of retro gaming…

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OOky-Spooky Halloween Fun: Devilish

    There are so many predictable choices for games to play over Halloween, aren’t there? Silent Hill, Resident Evil, Fatal Frame, Clock Tower. . . hang on, I appear to just be listing random “survival horror” titles here, but you get my point. Let’s look at something…

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The Megadrive Sound Challenge!

Skirmish Frogs! I’m currently writing a pretty long article, and to illustrate one of the points I thought i’d make a short video. I wanted to quickly illustrate the fact that the Megadrive games tended to use both the Megadrive’s FM synthesiser chip and the Master System’s Programmable…

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