Sonic 2 Review (1992, SEGA Mega Drive/SEGA Genesis)

Sonic The Hedgehog is a series that defined the SEGA Mega Drive/Genesis, with it’s blazing fast gameplay and a marketable character with oodles of attitude.

Released on Sonic Twosday, this was the game that took Sonic to the next level, offering improvements on the original in every single way. In this Sonic The Hedgehog 2 review, I see how this platformer holds up today!

Mega Man X Review (SNES)

In this Mega Man X review, see if the Blue bomber’s 16-bit debut is an evolution of the classic NES games, or a digital abomination. Capcom’s series has seen many, many instalments over the years – Is this one of the good ones?

DBPG: Our Top 20 Games Ever – Power Hour Podcast Ep 5

Happy New Year everyone!  In today’s video Jim and Brian each discuss their top 20 games of all time and why they love them so damn much.  Website – www.drinkabeerandplayagame.com Twitter – https://twitter.com/ABeerAndAGame Facebook – https://www.facebook.com/DrinkABeerAndPlayAGame/ Twitch – www.twitch.tv/drinkabeerandplayagame Email – drinkabeerandplayagame@gmail.com

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Retro Revival Road Trip – Mega Man Cartoon & Game Retrospective

saturdaymorning_megamanHey everyone…Some of you may know that I do a Saturday morning/weekday cartoon retrospect show over at Youtube (if you did’nt, well then whats keeping you from watching?) and wanted to share one particular episode that I just completed. Reason why I’m posting it here is that it not only covers the Mega Man Cartoon from the 90’s but I also dwell into the character’s origin, all the while some pretty cool hand selected, tunes play in the background (You might even recognize one of the people that helped with the tracks).

 

I love this character, and dug up as much info to compliment it and the cartoons/television shows that influenced its creation.

I hope you enjoy it… and maybe soon, I’ll cover other video game related cartoon shows 😉

The DEFINITIVE Hori Super Game Boy Commander Guide

And so, I finish my gigantic look at the Super Game Boy, and Super Game Boy 2 with a look at the Hori Super Game Boy Commander – A pad made my Hori that was created to accompany the Super Gameboy and Super Gameboy 2.

Another Japan exclusive, not only does this controller function as a normal Super Nintendo controller, but when used with the Super Game Boy is enables features and functionality that cannot be accessed in any other way.

See the entire series, right here: https://www.youtube.com/playlist?list=PL2jQWW57Iwe4kKTvwQ4KiTcQlrYoSZIna

The DEFINITIVE Super Game Boy Guide – Part 2/3: The Super Game Boy 2 – A Complete Review & Analysis

In part two of my definitive guide to the Super Game Boy, we’re taking a look at the Super Game Boy 2 – A Japanese-exclusive version of the Super Nintendo peripheral that took the existing Super Game Boy and amped it up with a ton of useful new features, and a generally more authentic Game Boy experience overall.

Find out all of the Super Game Boy 2’s cheat codes, new features, and even a detailed comparison between both versions of the Super Game Boy, and an original DMG Game Boy!

Part 3 will be focusing on the Hori-made controller, specifically designed for use with the Super Game Boy 1 & 2!

All footage was captured using a PAL Super Nintendo Entertainment System, modified to output an NTSC 60Hz signal. While both a PAL and NTSC Super Game Boy are featured in this video, all footage was captured using an NTSC Super Game Boy. The SNES was connected to a XRGB-Mini Framemeister Upscaler unit through RGB SCART cables, all captured through an Elgato HD60 unit.

Retro News Round Up – December 2016

In this month’s Retro News Round Up the NES Mini causes annoyance for many, F-Zero X speeds onto the Wii U, and a Kickstarter was launched for a Rayman album.

Follow me on Twitter: https://twitter.com/ebtks

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This episode’s links:

Nintendo Everything’s translated interview with Shigeo Maruyama:
http://nintendoeverything.com/former-sony-exec-on-the-cancelled-snes-playstation-cd-rom-including-its-last-minute-death/

Kickstarter for the remastered album of the Rayman soundtrack:
https://www.kickstarter.com/projects/874738450/rayman-by-remi-the-collector-soundtrack-album

Failed Kickstarter for a remake of Amiga title First Samurai:
https://www.kickstarter.com/projects/mevdinc/super-samurai-remake-of-amiga-retro-classic-first

Buy the NeoSD flash cartridge for the Neo Geo MVS:
https://www.neosdstore.com/shop/index.php?id_product=8&controller=product&id_lang=1

Order the Hyperkin Supaboy S:
http://www.funstockretro.co.uk/supaboy-s-portable-console

Benn Venn’s backlight for the Game Boy Colour:
https://www.facebook.com/BennVennElectronics/posts/1101153596664759

Kickstarter for new keys for your Amiga keyboard:
https://www.kickstarter.com/projects/a1200housing/new-compatible-keycaps-for-amiga-computers

8-Bit Xmas 2016 for the NES:
https://www.retrousb.com/product_info.php?cPath=30&products_id=152

CPCRetroDev 2016 entries:
http://www.cpcwiki.eu/forum/games/(-cpcretrodev-2016-)-results-and-videos/

Magica for the Amstrad CPC:
https://www.usebox.net/jjm/magica/

Doomsday Lost Echoes for the Amstrad CPC:
https://doomsdayproductions.org/

Sir Ababol 2: The Ice Palace for the Amstrad CPC:
http://www.mojontwins.com/juegos_mojonos/sir-ababol-2-amstrad-cpc/

Snake Escape for the ZX Spectrum:
http://www.worldofspectrum.org/forums/discussion/53735/new-game-snake-escape

Waiting for the Light on the ZX Spectrum:
http://www.worldofspectrum.org/forums/discussion/53610/new-game-waiting-for-the-light-by-kieran-coghlan

Lizard Willy on the MSX:
http://msxretrocomputing.com/2016/11/13/lizard-willy-msx-game/

Crazy Music for the Commodore 64:
http://csdb.dk/release/?id=151722

Kickstarter for Tanglewood on the Mega Drive:
https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m

Play the demo of Thea Realms Fighter for the Atari Jaguar:
http://atariage.com/forums/topic/258999-thea-realm-fighters-early-demo-pre-alpha/

Fan translation of Star Cruiser on the Mega Drive
http://www.romhacking.net/translations/2776/

Fan translation of Flying Trooper X-SERD for the TurboGrafx:
http://www.romhacking.net/translations/2780/

Final Match Tennis on the PC Engine:
http://www.romhacking.net/translations/2778/

Fan translation of Last Armageddon for the NES:
http://www.romhacking.net/translations/2783/

Saiyuuki World on the NES:
http://www.romhacking.net/translations/2799/

The DEFINITIVE Super Game Boy Guide – Part 1 of 3: The Super Game Boy – A Complete Review & Analysis

The Super Game Boy was one of the Super Nintendo Entertainment System’s best peripherals, giving people the power to play original Game Boy games on their television screens, with added features like more colours and better sound.

But that is nowhere near all of the things that were possible with the Super Game Boy. In this three-part series, I’ll be showing you everything you could possibly ever want to know about this unique peripheral, from its custom borders and colour palettes to games that supported Super Game Boy in the most incredible ways.

In this first part, we’re taking a detailed look at the original Super Game Boy – What it was, what it could do, and more (Including all of the known Super Game Boy cheats!).

Part 2 will be focusing on the Japanese-exclusive Super Game Boy 2!

All footage was captured using a PAL Super Nintendo Entertainment System, modified to output an NTSC 60Hz signal. While both a PAL and NTSC Super Game Boy are featured in this video, all footage was captured using an NTSC Super Game Boy. The SNES was connected to a XRGB-Mini Framemeister Upscaler unit through RGB SCART cables, all captured through an Elgato HD60 unit.