With the release of The Legend Of Zelda: Breath Of The Wild, I was ready to return to a new Hyrule and save not only Zelda but the people of Hyrule. Once I started Breath Of The Wild, that familiarity that I come to know and love became alien. It was evident when I step out into this new Hyrule and knowing what Eiji Aonuma has stated about the game being open and going anywhere you want to, I wanted to see how this true this statement was. It took me by surprise on how vast the game was. Just like its debut game.
The Legend Of Zelda debut in America Febuary 21, 1986. Designed by Shigeru Miyamoto and Takashi Tezuka, it was inspired by Miyamoto love for adventure and exploration as a kid. He took those memories and help create the story of Link, Zelda, and Ganon. As simple as the plot of the story is, the game allowed you to visit eight dungeons and find special weapons while finding secrets on your own. Each weapon you acquired, allowed you to progress through the other dungeons and the over world itself.
The important weapons that has stayed visible and important to Link are bombs, Bow and Arrows, Boomerang, and the most iconic of them all, The Master Sword. The way that Link became powerful was earning Heart Containers that allowed your Life meter to grow longer. You also was able to buy a big shield in the game and potions to help you survive when you got in a pinch. The one thing that revived you completely was capturing a fairy in the game. These were the “Phoenix Downs” of the series and still to this very day, it stays that way (even in Breath of The Wild!)
The Legend Of Zelda also have some memorable music, enemies, and bosses but the one feature that stood out was that it had a battery in the game that allowed you to save. Up to three profiles were allowed so that other people can play and have their own adventure and progress. It also contain the “second quest” which is the Japanese version of the game, with dungeons being remixed and the challenge being difficult. By putting in Zelda, you were, for the first and only time I remember a NES game doing this, giving you a another version of the game.
The sad thing about this though is that some of the weapons and special items you got, weren’t use in the game as much as it could be. You got a small ladder and raft that don’t play a major part beside sailing to another dungeon or crossing a stream to get to the other side. That’s it. With the NES not being that powerful, a lot of use for those items couldn’t be use for other purposes.
This was my first Role Playing Game (all of that is debatable so another time). I found the game to be super easy. Searching every nook and cranny and lighting bushes, bombing walls, and just wandering around was fun and the enemies really didn’t give me a challenge. Since the bosses were being reused, the strategy for them never change for me.
The one thing that terrified me in the game were the Wallmasters. Having those hands creeping out the walls and moving around gave me a sense of suspense of wanting to avoid them. Being grabbed by them and Link making that “UGGG” noise just made me jump when I wasn’t paying attention. Not even fighting Ganon was nerve wracking like the wall masters (and the floor masters in Windwaker made it worst). Not even the pancake looking Like Likes would worry me.
The Wallmasters would take you back to the beginning of the dungeon and most of the time, it would be close to the boss that you dealt with them. I would fight them sometimes to hearts if I’m low on energy. When I start to lose focus, they’ll grabbed me and up and away I go.
The Legend Of Zelda is a master class of design. To me, being my first RPG, started me loving the genre. It led me to Secret Of Mana and the kept me interested in the series after the letdown of The Legend of Zelda II. When A Link To The Past came along, my heart and mind was once again ecstatic playing the series again and when I experience that game, it was that same feeling with a new thrill of exploring the world of Hyrule. The Legend Of Zelda though was a treasure moment when I was 6 playing that game and I’ll never forget it.