The DEFINITIVE Super Game Boy Guide – Part 1 of 3: The Super Game Boy – A Complete Review & Analysis

The Super Game Boy was one of the Super Nintendo Entertainment System’s best peripherals, giving people the power to play original Game Boy games on their television screens, with added features like more colours and better sound.

But that is nowhere near all of the things that were possible with the Super Game Boy. In this three-part series, I’ll be showing you everything you could possibly ever want to know about this unique peripheral, from its custom borders and colour palettes to games that supported Super Game Boy in the most incredible ways.

In this first part, we’re taking a detailed look at the original Super Game Boy – What it was, what it could do, and more (Including all of the known Super Game Boy cheats!).

Part 2 will be focusing on the Japanese-exclusive Super Game Boy 2!

All footage was captured using a PAL Super Nintendo Entertainment System, modified to output an NTSC 60Hz signal. While both a PAL and NTSC Super Game Boy are featured in this video, all footage was captured using an NTSC Super Game Boy. The SNES was connected to a XRGB-Mini Framemeister Upscaler unit through RGB SCART cables, all captured through an Elgato HD60 unit.

Series Navigation<< The DEFINITIVE Super Game Boy Guide – Part 2/3: The Super Game Boy 2 – A Complete Review & AnalysisThe US Top 10 Multiformat Games November 1994 – The Retrogaming Chart Show >>
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About PugHoofGaming

I am a writer and producer of video content, currently running my YouTube channel Pug Hoof Gaming and writing for GodisaGeek. I also occasionally freelance for other outlets, such as VICE.

One Comment

  1. I got a Super Game Boy around 1996 or so, and it was a revelation. It was awesome to be able to play games like MM5, Link’s Awakening, Wario Land and Donkey Kong on a TV screen, with no direct light source.

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